
This is the "camera" height relative to ground when playing as this class.ĭefault: 25. By default it's the same as maxhealth but it's common to want a higher value for it.ĭefault: 41.0. This is the bonus maximum health to which this player can be healed by items with the placeholder and by HealThing when set to go past the normal maximum health. This is the maximum health to which this player can be healed by items with the placeholder and by actions such as HealThing and the powered Heretic gauntlets.ĭefault: maxhealth. It doesn't need to be the same as the max health.ĭefault: 100.

This is the health the player starts in this class. Doom works based on this principle of a separate firing state to that of the missile state.ĭefault: 100. This is the state to go into when the weapon is in the flashing state, which is usually separate from thingtype's missilestate. It's usually the "player" thing of the game, with states supporting movement, attacks, pain and death.ĭefault: thingtype's missilestate. The avatar thingtype associated with the player class. It works as a reskin on the thingtype specification.
Heretic game wiki corvus skin#
The default skin (sprite and sounds) associated with the player class. You can also define a new player class and make it the default by setting default true. So if you want to change the player speed and initial health, you can do so in mods by redefining game's default class. Any of these classes may be redefined in mods.

Speedjump floating_point_number // default: 8.0īy default, under the base folder, in the root player.edf, there are two classes defined: DoomMarine (only if game is Doom) and Corvus (only if game is Heretic).
